記事 "Old Lady (Legacy)"についてのお知らせ: 最新版のこのページを探していますか?: Old Lady "Old Lady (Legacy)" は、ゲームのLegacy版(v0.0.2.2b)の情報を使用しています。ここの情報は、最新のゲームプレイが変更される前の古いバージョンのゲームからのものです。
"She told me stories. And the stories built my world." - Angela
Old Lady は、白い肌に黒く落ちくぼんだ目をした、ロッキングチェアに腰かけている老婆です。彼女は色あせた青いスカートと紫色のブラウスを着て、頭には白いボンネットを被っています。
The Old Lady(O-01-12-T) is a white-skinned, black-eyed elderly woman in a rocking chair. She wears a long, faded blue skirt, a faded purple blouse, and a white bonnet.
Her special ability is "Piling Story, Piling Deaths". When she remains in a bad mood, 'Void' or 'Loneliness' will start to gather in her room, stacking up until it reaches the ceiling. When an employee enters the room with 'Loneliness', there's a chance that it might stick to the employee, dealing continuous psychological damage and causing them to be unable to perform works until it disappears. If they are not stuck with 'Loneliness', they will suffer strong psychological damage. In both cases, the 'Loneliness' will then disappear from the room. The longer Old Lady remains in a bad mood, more 'Loneliness' will accumulate in the room, and the chances of sticking it to an employee will increase. The affected employee will exit the room immediately if 'Loneliness' gets stuck to them. Sending an employee into her room while it is completely filled with "Loneliness" will induce panic.
The Old Lady responds best to consensus work. She likes amusements and cleanliness works, and hates nutrition and violence works.
Like all Abnormalities, her energy output changes depending on her mood. She produces a moderate amount of energy when she feels happy or neutral, and drains a moderate amount of energy when distressed.
Old Lady's mood gauge is divided into 3 sections, distressed, neutral and happy. Under the 25%, she will feel distressed, between 25% and 65%, she will be neutral; and above 65%, she will feel happy.
"Old Lady's loneliness start piling up periodically when her mood status is bad.
"A loneliness has stuck to employee <name> when <they> started working while loneliness were piled up in the quarter."
"Employee <name> entered the containment quarter filled with loneliness. However, no other incident occurred except a small mental damage."
"You cannot order anything to an employee with a loneliness."
"Employee <name> is exposed to a continuous mental damage until the loneliness was chipped off."
"It seems the more loneliness in the quarter, the more chance they stick onto employees."
戦略 / Strategy[]
Old Lady is a simple Abnormality who isn't difficult to manage, the only problem is she can induce panic on low level employees and might delay management progress with her ability.
Consensus, Amusement, and Cleanliness are works that will increase her mood, with Consensus being the best to perform. She deals minor Psychological Damage, which might cause panic to employees of level 2 or lower; with enough Observation Levels, employees of any level can perform works with her for little trouble.
The ability of Old Lady will only trigger when left in a bad mood. Slowly, 'Loneliness' will start to stack in the room, with 3 notable levels. When an employee enters the room while Loneliness is present, they will suffer Psychological Damage, with the chance that 'Loneliness' will stick to the employee, making them uncontrollable for a while and also dealing minor Psychological damage overtime. The 'Loneliness' sticking to an employee is guaranteed when the room is covered with it. When dealing with this ability, send employees of level 2 or 3 to her containment room to suffer the damage and/or get the loneliness stuck to them. In case you need to remove a room full of loneliness, send a low level agent to clear it, before sending one to increase Old Lady's mood. You can ignore Old Lady completely if you need to take care of more dangerous Abnormalities.
観測 / Observations[]
観測データ
観測レベル
作業速度
気分値減少
基礎気分値
アブノーマリティの項目アンロック(合計)
エンサイクロペディアの項目アンロック(合計)
好みの理解
エネルギー生産の把握
0
+0%
-0%
35%
0
1
None
None
1
+10%
-15%
38%
3
3 + アブノーマリティの名称 + リスクレベル
好き: 娯楽, 清潔 嫌い: 栄養
上機嫌 / 普通: 標準+ 不機嫌: 標準-
2
+10%
-30%
41%
5 + 名称
4
大好き: 交信 嫌い: 暴力
None
3
+20%
-30%
45%
6
4
大好き: 清潔
None
最終観測 / Final Observation[]
::Dialogue【記録】::
There was some cracking along the floor.
Hair-raising screeching of wooden rocking chair filled the air.
I did not want to enter this house.
Because I don't like to listen to a story.
Bugs were buzzing around here and there.
Something slimy popped as I set my foot on it.
I found it.
Every hole on its face, was swarming bugs.
I don't want to stay here.
I want to get out.
Damp, nasty, awful. I can't stand it anymore.
床に沿って罅がいくつも有った。
木製の揺り椅子の身の毛の弥立つ金切り音で空間を満たす。
この家に入りたくなかった。
私は物語を聞くのが嫌いだからだ。
あちらこちらで蟲達がブンブン飛び回っていた。
ネバネバした何かが私の足の上に現れた。
私は気付いた。
その顔の全ての穴で、蟲達が蠢いている。
私は此処に留まりたくなかった。
立ち去りたかった。
じめじめし、不潔で、不愉快だ。
Get out.立ち去る。
Stay.留まる。
I turned around to get out of this place.
Once again, I bit lips in self-hatred while escaping.
私はこの場から立ち去ろうと振り向いた。
逃げながら再び嫌々咬唇した。
I stayed, bearing the unpleasantness.
She was so talkative before. In the end, loneliness was the only listener.
"It takes the shape of an old and feeble elderly person. When anyone enters the same room as this creature, the Abnormality would talk to that person."
"It differs from time to time but it always starts with, "Child, child. Do you want to hear an old story?" It starts with either a song like a lullaby, an unspecified poem, a common children story, or something entirely new."
"It knows every children's story and does not stop telling stories until the subject leaves."
"Excerpt from Interview Log: Employee F5049: "I think she may be the loneliest creature of all the Abnormalities. The creature is filled with loneliness. She is telling those tales to fill the void. A story needs a listener. When someone is in her room, she will try to fill that void. Of course, listening to her is very dangerous. She knows all the stories on earth and even the ones that don't exist. Our mind wouldn't be able to cope with all that. The creature could fry our brain in a mere instant."
フレーバーテキスト / Flavour Text[]
「Old Ladyの物語を聞く準備はできましたか?」
Old Ladyから息詰まるような沈黙がだんだんと近づいている。
Old Ladyの昔話は呪いにまみれている。今となっては人々は彼女の話にじっと耳を傾けねばならない。
Old Ladyは目も耳も不自由だが、<name>の存在に気づいている。
Old Ladyがまとう独特なじめじめした雰囲気が<name>から這い出ている。<Name>は作業が終わり次第、できるだけ早く部屋を退出しなければならない。
Old Ladyは私たちにとって未知のアブノーマリティだ。作業の指示は入念に、細心の注意を払っておこなわなければいけないだろう。
彼女の語る物語の多くは人々を魅了させてきた。しかしそれらは全て彼女の物語の呪いである。
不意に、キイキイという音がやんだ。Old Ladyの静かな語り口が、詩の節を諳んじていく。
Old Ladyは<name>をどんなきっかけからでもパニックに追い込むことができる。しかし私たちは、長く続けてきた観察で彼女に慣れている。